﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using GameBase;

namespace GalaxyPresident
{
    public abstract class ConstructionTask : Task
    {
        protected BBB planet;
        protected int blockIndex;

        public int BlockIndex
        {
            get { return blockIndex; }
            set { blockIndex = value; }
        }
        public BBB Planet
        {
            get { return planet; }
            set { planet = value; }
        }
        public virtual VisibleGameEntity GetDrawingObject()
        {
            return null;
        }
        public virtual bool IsAvailable(bool isEmpty)
        {
            return isEmpty;
        }
    }
}
